A* Pathfinding Project  4.3.8
The A* Pathfinding Project for Unity 3D
MeshNode Member List

This is the complete list of members for MeshNode, including all inherited members.

AddConnection(GraphNode node, uint cost)MeshNodevirtual
AddConnection(GraphNode node, uint cost, int shapeEdge)MeshNode
AreaGraphNode
ClearConnections(bool alsoReverse)MeshNodevirtual
ClosestPointOnNode(Vector3 p)MeshNodepure virtual
ClosestPointOnNodeXZ(Vector3 p)MeshNodepure virtual
connectionsMeshNode
ContainsConnection(GraphNode node)MeshNodevirtual
ContainsPoint(Int3 point)MeshNodevirtual
ContainsPoint(Vector3 point)MeshNodepure virtual
ContainsPointInGraphSpace(Int3 point)MeshNodepure virtual
DeserializeNode(GraphSerializationContext ctx)GraphNodevirtual
DeserializeReferences(GraphSerializationContext ctx)MeshNodevirtual
Destroy()GraphNode
DestroyedGraphNode
flagsGraphNodeprotected
FlagsGraphNode
GetConnections(System.Action< GraphNode > action)MeshNodevirtual
GetGizmoHashCode()MeshNodevirtual
GetPortal(GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards)GraphNodevirtual
GetVertex(int i)MeshNodepure virtual
GetVertexCount()MeshNodepure virtual
GraphGraphNode
GraphIndexGraphNode
HierarchicalNodeIndexGraphNodepackage
IsHierarchicalNodeDirtyGraphNodepackage
MaxGraphIndexGraphNode
MaxHierarchicalNodeIndexGraphNode
MaxTagIndexGraphNode
NodeIndexGraphNode
Open(Path path, PathNode pathNode, PathHandler handler)GraphNodepure virtual
PenaltyGraphNode
positionGraphNode
RandomPointOnSurface()GraphNodevirtual
RecalculateConnectionCosts()GraphNode
RemoveConnection(GraphNode node)MeshNodevirtual
SerializeNode(GraphSerializationContext ctx)GraphNodevirtual
SerializeReferences(GraphSerializationContext ctx)MeshNodevirtual
SetConnectivityDirty()GraphNode
SurfaceArea()GraphNodevirtual
TagGraphNode
TemporaryFlag1GraphNodepackage
TemporaryFlag2GraphNodepackage
UpdateRecursiveG(Path path, PathNode pathNode, PathHandler handler)MeshNodevirtual
WalkableGraphNode