Class AnimationLink Extends NodeLink2

Public

Inner Types

Public Methods

CalculateOffsets (trace, endPosition)
Public
DrawGizmos ()
Public

Public Variables

animSpeed
Public
boneRoot
Public
clip
Public
referenceMesh
Public
reverseAnim
Public
sequence
Public

Inherited Public Members

Apply ()

Disconnects and then reconnects the link to the graph.

Public
DrawGizmos ()
Public
EndTransform
Public
EventType

GraphModifier event type.

Public
FindAllModifiers ()
Public Static
GetNodeLink (node)

Returns the link component associated with the specified node.

OnGraphsPostUpdate ()

Called after graphs have been updated using GraphUpdateObjects or navmesh cutting.

Public
OnGraphsPostUpdateBeforeAreaRecalculation ()

Called after graphs have been updated.

Public
OnGraphsPreUpdate ()

Called before graphs are updated using GraphUpdateObjects.

Public
OnLatePostScan ()

Called at the end of the scanning procedure.

Public
OnPostCacheLoad ()

Called after cached graphs have been loaded.

Public
OnPostGraphLoad ()

Called after a graph has been deserialized and loaded.

Public
OnPostScan ()

Called right after all graphs have been scanned.

Public
OnPreScan ()

Called right before graphs are going to be scanned.

Public
StartTransform
Public
TriggerEvent (type)

Triggers an event for all active graph modifiers.

Public Static
costFactor

The connection will be this times harder/slower to traverse.

Public
end

End position of the link.

Public
oneWay

Make a one-way connection.

Public
pathfindingTag

The tag to apply to the link.

Public

Private/Protected Members

Awake ()
Protected
GetModifiersOfType<T> ()
Protected Static
OnDestroy ()
Protected
OnDisable ()

Removes this modifier from list of active modifiers.

Protected
OnEnable ()

Adds this modifier to list of active modifiers.

Protected
OnUpgradeSerializedData (migrations, unityThread)

Handle serialization backwards compatibility.

Protected
Reset ()

Handle serialization backwards compatibility.

Protected
SearchRec (tr, name)
Private Static
UpgradeSerializedData (isUnityThread)
Protected
linkSource
Protected
uniqueID

Unique persistent ID for this component, used for serialization.

Protected
usedIDs

Maps persistent IDs to the component that uses it.

Protected Static