Struct TileBuilderBurst Extends IArenaDisposable
Public
Scratch space for building navmesh tiles using voxelization.
This uses quite a lot of memory, so it is used by a single worker thread for multiple tiles in order to minimize allocations.
Public Methods
DisposeWith
(arena)
Public
TileBuilderBurst
(width, depth, voxelWalkableHeight, maximumVoxelYCoord)
Public
Public Variables
compactVoxelField
Public
contourVertices
Public
contours
Public
distanceField
Public
linkedVoxelField
Public
tmpQueue1
Public
tmpQueue2
Public
voxelMesh
Public