Struct ResolvedMovement Extends IComponentData
Public
Holds the final movement data for an entity.
This is the data that is used by the movement system to move the entity.
Public Variables
rotationSpeed
The speed at which the agent should rotate towards targetRotation + targetRotationOffset, in radians per second.
Public
targetPoint
The point the agent should move towards.
Public
targetRotation
The desired rotation of the agent, in radians, relative to the current movement plane.
Public
targetRotationHint
The desired rotation of the agent, in radians, over a longer time horizon, relative to the current movement plane.
Public
turningRadiusMultiplier
Public