Struct ResolvedMovement Extends IComponentData

Public

Holds the final movement data for an entity.

This is the data that is used by the movement system to move the entity.

Public Variables

rotationSpeed

The speed at which the agent should rotate towards targetRotation + targetRotationOffset, in radians per second.

Public
speed

The speed at which the agent should move towards targetPoint, in meters per second.

Public
targetPoint

The point the agent should move towards.

Public
targetRotation

The desired rotation of the agent, in radians, relative to the current movement plane.

Public
targetRotationHint

The desired rotation of the agent, in radians, over a longer time horizon, relative to the current movement plane.

Public
targetRotationOffset

Additive modifier to targetRotation, in radians.

Public
turningRadiusMultiplier
Public