Class RecastTileUpdate Extends MonoBehaviour
Public
Updates the recast tile(s) it is in at start, needs RecastTileUpdateHandler.
If there is a collider attached to the same GameObject, the bounds of that collider will be used for updating, otherwise only the position of the object will be used.
Note
This class needs a RecastTileUpdateHandler somewhere in the scene. See the documentation for that class, it contains more information.
This does not use navmesh cutting. If you only ever add obstacles, but never add any new walkable surfaces then you might want to use navmesh cutting instead. See Navmesh Cutting.
Public Methods
ScheduleUpdate
()
Schedule a tile update for all tiles that contain this object.
Public
Public Static Events
OnNeedUpdates
Public
Static
Private/Protected Members
OnDestroy
()
Private
Start
()
Private