Struct MovementSettings Extends IComponentData
Public
Public Variables
debugFlags
Flags for enabling debug rendering in the scene view.
Public
follower
Additional movement settings.
Public
groundMask
Layer mask to use for ground placement.
Public
isStopped
Gets or sets if the agent should stop moving.
Public
movementPlaneSource
How to calculate which direction is "up" for the agent.
Public
positionSmoothing
Public
rotationSmoothing
How much to smooth the visual rotation of the agent.
Public
stopDistance
How far away from the destination should the agent aim to stop, in world units.
Public