Struct MovementSettings Extends IComponentData

Public

Public Variables

debugFlags

Flags for enabling debug rendering in the scene view.

Public
follower

Additional movement settings.

Public
groundMask

Layer mask to use for ground placement.

Public
isStopped

Gets or sets if the agent should stop moving.

Public
movementPlaneSource

How to calculate which direction is "up" for the agent.

Public
positionSmoothing
Public
rotationSmoothing

How much to smooth the visual rotation of the agent.

Public
stopDistance

How far away from the destination should the agent aim to stop, in world units.

Public