Class Interactable Extends VersionedMonoBehaviour

Public

Example script for handling interactable objects in the example scenes.

It implements a very simple and lightweight state machine.

Note

This is an example script intended for the A* Pathfinding Project's example scenes. If you need a proper state machine for your game, you may be better served by other state machine solutions on the Unity Asset Store.

It works by keeping a linear list of states, each with an associated action. When an agent iteracts with this object, it immediately does the first action in the list. Once that action is done, it will do the next action and so on.

Some actions may cancel the whole interaction. For example the MoveTo action will cancel the interaction if the agent suddenly had its destination to something else. Presumably because the agent was interrupted by something.

Inner Types

Public Methods

Interact (ai)
Public

Public Variables

actions
Public

Private/Protected Members

Awake ()
Protected
InteractCoroutine (ai)
Private
OnUpgradeSerializedData (migrations, unityThread)

Handle serialization backwards compatibility.

Protected
Reset ()

Handle serialization backwards compatibility.

Protected
UpgradeSerializedData (isUnityThread)
Protected