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A* Pathfinding Project
4.3.7
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for ISimulator, including all inherited members.
| AddAgent(IAgent agent) | ISimulator | |
| AddAgent(Vector2 position, float elevationCoordinate) | ISimulator | |
| AddObstacle(ObstacleVertex v) | ISimulator | |
| AddObstacle(Vector3[] vertices, float height, bool cycle=true) | ISimulator | |
| AddObstacle(Vector3[] vertices, float height, Matrix4x4 matrix, RVOLayer layer=RVOLayer.DefaultObstacle, bool cycle=true) | ISimulator | |
| AddObstacle(Vector3 a, Vector3 b, float height) | ISimulator | |
| ClearAgents() | ISimulator | |
| DesiredDeltaTime | ISimulator | |
| DoubleBuffering | ISimulator | |
| GetAgents() | ISimulator | |
| HardCollisions | ISimulator | |
| MovementPlane | ISimulator | |
| Multithreading | ISimulator | |
| RemoveAgent(IAgent agent) | ISimulator | |
| RemoveObstacle(ObstacleVertex v) | ISimulator | |
| SymmetryBreakingBias | ISimulator | |
| Update() | ISimulator | |
| UpdateObstacle(ObstacleVertex obstacle, Vector3[] vertices, Matrix4x4 matrix) | ISimulator |