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A* Pathfinding Project
4.3.7
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for IAstarAI, including all inherited members.
| canMove | IAstarAI | |
| canSearch | IAstarAI | |
| desiredVelocity | IAstarAI | |
| desiredVelocityWithoutLocalAvoidance | IAstarAI | |
| destination | IAstarAI | |
| FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation) | IAstarAI | |
| hasPath | IAstarAI | |
| height | IAstarAI | |
| isStopped | IAstarAI | |
| maxSpeed | IAstarAI | |
| Move(Vector3 deltaPosition) | IAstarAI | |
| MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation) | IAstarAI | |
| onSearchPath | IAstarAI | |
| pathPending | IAstarAI | |
| position | IAstarAI | |
| radius | IAstarAI | |
| reachedDestination | IAstarAI | |
| reachedEndOfPath | IAstarAI | |
| remainingDistance | IAstarAI | |
| rotation | IAstarAI | |
| SearchPath() | IAstarAI | |
| SetPath(Path path) | IAstarAI | |
| steeringTarget | IAstarAI | |
| Teleport(Vector3 newPosition, bool clearPath=true) | IAstarAI | |
| velocity | IAstarAI |