Struct JobHorizonAvoidancePhase1 Extends IJobParallelForBatched

Public

Inspired by StarCraft 2's avoidance of locked units.

Public Methods

Execute (startIndex, count)
Public

Public Static Methods

Sort< T > (arr, keys)

Super simple bubble sort.

Public Static

Public Variables

agentData
Public
allowBoundsChecks
Public
desiredTargetPointInVelocitySpace
Public
desiredVelocity
Public
horizonAgentData
Public
neighbours
Public