Struct JobHorizonAvoidancePhase1 Extends IJobParallelForBatched
Public
Inspired by StarCraft 2's avoidance of locked units.
Public Methods
Execute
(startIndex, count)
Public
Public Static Methods
Sort< T >
(arr, keys)
Super simple bubble sort.
Public
Static
Public Variables
agentData
Public
allowBoundsChecks
Public
desiredTargetPointInVelocitySpace
Public
desiredVelocity
Public
horizonAgentData
Public
neighbours
Public