Struct ToWorldMatrix
Public
A matrix wrapper which can be used to project points from a movement plane to world space.
In contrast to NativeMovementPlane, this is represented by a matrix instead of a quaternion. This means it is less space efficient (28 bytes instead of 16 bytes) but it is more performant when you need to do a lot of ToWorld conversions.
Public Methods
ToWorld
(p, elevation=0)
Public
ToWorld
(bounds)
Transforms a bounding box from local space to world space.
Public
ToWorldMatrix
(plane)
Public
Public Variables
matrix
Public
Readonly