Struct ToWorldMatrix

Public

A matrix wrapper which can be used to project points from a movement plane to world space.

In contrast to NativeMovementPlane, this is represented by a matrix instead of a quaternion. This means it is less space efficient (28 bytes instead of 16 bytes) but it is more performant when you need to do a lot of ToWorld conversions.

Public Methods

ToWorld (p, elevation=0)
Public
ToWorld (bounds)

Transforms a bounding box from local space to world space.

Public
ToWorldMatrix (plane)
Public

Public Variables

matrix
Public Readonly