A* Pathfinding Project
4.3.5
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for JobRVO, including all inherited members.
agentData | JobRVO | |
allowBoundsChecks | JobRVO | |
BiasDesiredVelocity(NativeSlice< VelocityObstacle > vos, ref float2 desiredVelocity, ref float2 targetPointInVelocitySpace, float maxBiasRadians) | JobRVO | static |
collisionStrength | JobRVO | |
DebugTrace(int agentIndex, float2 prev, float2 current, int stepIndex) | JobRVO | |
deltaTime | JobRVO | |
DesiredVelocityWeight | JobRVO | |
DrawVO(float2 circleCenter, float radius, float2 origin) | JobRVO | static |
EvaluateGradient(int agentIndex, NativeSlice< VelocityObstacle > vos, float2 p, out float value, float2 desiredVelocity) | JobRVO | |
Execute(int startIndex, int batchSize) | JobRVO | |
FromXZ(float2 p) | JobRVO | static |
GenerateNeighbourAgentVOs(int agentIndex, NativeArray< VelocityObstacle > velocityObstacles, NativeSlice< int > neighbours) | JobRVO | |
GradientDescent(int agentIndex, NativeSlice< VelocityObstacle > vos, float2 sampleAround1, float2 sampleAround2, float2 desiredVelocity) | JobRVO | |
MaxObstacleCount | JobRVO | |
output | JobRVO | |
quadtree | JobRVO | |
Rainbow(float v) | JobRVO | static |
Sqr(float x) | JobRVO | static |
symmetryBreakingBias | JobRVO | |
temporaryAgentData | JobRVO | |
Trace(int agentIndex, NativeSlice< VelocityObstacle > vos, float2 p, out float score, float2 desiredVelocity, int iterations, float stepSize) | JobRVO |