A* Pathfinding Project
4.3.5
The A* Pathfinding Project for Unity 3D
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Stores navmesh cutting related data for a single graph. More...
Stores navmesh cutting related data for a single graph.
Public Member Functions | |
NavmeshUpdateSettings (NavmeshBase graph) | |
void | AddClipper (NavmeshClipper obj) |
Called when a NavmeshCut or NavmeshAdd is enabled. More... | |
void | OnRecalculatedTiles (NavmeshTile[] tiles) |
Called when some tiles in a recast graph have been completely recalculated (e.g from scanning the graph) More... | |
void | Refresh (bool forceCreate=false) |
void | RemoveClipper (NavmeshClipper obj) |
Called when a NavmeshCut or NavmeshAdd is disabled. More... | |
Public Attributes | |
readonly List< IntRect > | forcedReloadRects = new List<IntRect>() |
TileHandler | handler |
Private Attributes | |
readonly NavmeshBase | graph |
NavmeshUpdateSettings | ( | NavmeshBase | graph | ) |
void AddClipper | ( | NavmeshClipper | obj | ) |
Called when a NavmeshCut or NavmeshAdd is enabled.
void OnRecalculatedTiles | ( | NavmeshTile [] | tiles | ) |
Called when some tiles in a recast graph have been completely recalculated (e.g from scanning the graph)
void Refresh | ( | bool | forceCreate = false | ) |
void RemoveClipper | ( | NavmeshClipper | obj | ) |
Called when a NavmeshCut or NavmeshAdd is disabled.
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private |
TileHandler handler |