A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
TurnBasedAI Class Reference

Helper script in the example scene 'Turn Based'. More...

Detailed Description

Helper script in the example scene 'Turn Based'.

Public Attributes

SingleNodeBlocker blocker
BlockManager blockManager
int movementPoints = 2
GraphNode targetNode
BlockManager.TraversalProvider traversalProvider

Protected Member Functions

override void Awake ()
- Protected Member Functions inherited from VersionedMonoBehaviour
virtual int OnUpgradeSerializedData (int version, bool unityThread)
 Handle serialization backwards compatibility. More...
virtual void Reset ()
 Handle serialization backwards compatibility. More...

Private Member Functions

void Start ()

Additional Inherited Members

- Properties inherited from VersionedMonoBehaviour
int Util.IEntityIndex. EntityIndex [get, set]
 Internal entity index used by #BurstBatchHelper. More...
- Properties inherited from IEntityIndex
int EntityIndex [get, set]

Member Function Documentation

◆ Awake()

override void Awake ( )

Reimplemented from VersionedMonoBehaviour.

◆ Start()

void Start ( )

Member Data Documentation

◆ blocker

◆ blockManager

BlockManager blockManager

◆ movementPoints

int movementPoints = 2

◆ targetNode

GraphNode targetNode

◆ traversalProvider

BlockManager.TraversalProvider traversalProvider

The documentation for this class was generated from the following file: