A* Pathfinding Project  4.3.5
The A* Pathfinding Project for Unity 3D
AIBase Member List

This is the complete list of members for AIBase, including all inherited members.

accumulatedMovementDeltaAIBaseprivate
ApplyGravity(float deltaTime)AIBaseprotected
Awake()VersionedMonoBehaviourprotectedvirtual
CalculateDeltaToMoveThisFrame(Vector2 position, float distanceToEndOfPath, float deltaTime)AIBaseprotected
CalculatePathRequestEndpoints(out Vector3 start, out Vector3 end)AIBaseprotectedvirtual
CancelCurrentPathRequest()AIBaseprotected
canMoveAIBase
canSearchAIBase
centerOffsetAIBase
centerOffsetCompatibilityAIBaseprivate
ClampToNavmesh(Vector3 position, out bool positionChanged)AIBaseprotectedvirtual
ClearPath()AIBaseprotectedpure virtual
controllerAIBaseprotected
desiredVelocityAIBase
destinationAIBase
destinationBackingFieldAIBaseprivate
enableRotationAIBase
endReachedDistanceAIBase
FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation)AIBasevirtual
FinalizePosition(Vector3 nextPosition)AIBaseprivate
FinalizeRotation(Quaternion nextRotation)AIBaseprivate
FindComponents()AIBasevirtual
GetFeetPosition()AIBasevirtual
gravityAIBase
groundMaskAIBase
heightAIBase
Init()AIBaseprivate
isStoppedAIBase
lastDeltaPositionAIBaseprotected
lastDeltaTimeAIBaseprotected
lastRepathAIBaseprotected
maxSpeedAIBase
Move(Vector3 deltaPosition)AIBasevirtual
movementPlaneAIBase
MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)AIBase
MovementUpdateInternal(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)AIBaseprotectedpure virtual
OnDisable()AIBaseprotectedvirtual
OnDrawGizmos()AIBaseprotectedvirtual
OnDrawGizmosSelected()AIBaseprotectedvirtual
OnEnable()AIBaseprotectedvirtual
OnPathComplete(Path newPath)AIBaseprotectedpure virtual
onSearchPathAIBase
OnUpdate(AIBase[] components, int count, BatchedEvents.Event ev)AIBaseprivatestatic
OnUpdate(float dt)AIBaseprotectedvirtual
OnUpgradeSerializedData(int version, bool unityThread)AIBaseprotectedvirtual
orientationAIBase
positionAIBase
prevFrameAIBaseprotected
prevPosition1AIBaseprotected
prevPosition2AIBaseprotected
radiusAIBase
RaycastPosition(Vector3 position, float lastElevation)AIBaseprotected
reachedDestinationAIBase
repathRateAIBase
Reset()AIBaseprotectedvirtual
ResetShape()AIBaseprivate
rigidAIBaseprotected
rigid2DAIBaseprotected
rotationAIBase
rotationIn2DAIBase
rvoControllerAIBaseprotected
rvoDensityBehaviorAIBase
SearchPath()AIBasevirtual
seekerAIBaseprotected
SetPath(Path path)AIBase
ShapeGizmoColorAIBasestatic
shouldRecalculatePathAIBaseprotected
simulatedPositionAIBaseprotected
simulatedRotationAIBaseprotected
SimulateRotationTowards(Vector3 direction, float maxDegrees)AIBase
SimulateRotationTowards(Vector2 direction, float maxDegrees)AIBaseprotected
Start()AIBaseprotectedvirtual
startHasRunAIBaseprivate
targetAIBase
targetCompatibilityAIBaseprivate
Teleport(Vector3 newPosition, bool clearPath=true)AIBasevirtual
trAIBaseprotected
updatePositionAIBase
updateRotationAIBase
UpdateVelocity()AIBaseprotected
usingGravityAIBaseprotected
velocityAIBase
velocity2DAIBaseprotected
verticalVelocityAIBaseprotected
waitingForPathCalculationAIBaseprotected
whenCloseToDestinationAIBase