active | AstarPath | static |
AddWorkItem(System.Action callback) | AstarPath | |
AddWorkItem(System.Action< IWorkItemContext > callback) | AstarPath | |
AddWorkItem(AstarWorkItem item) | AstarPath | |
AllocateNodes< T >(T[] result, int count, System.Func< T > createNode) | AstarPath | |
astarData | AstarPath | |
AstarDistribution enum name | AstarPath | |
AstarPath() | AstarPath | private |
Awake() | AstarPath | protectedvirtual |
batchGraphUpdates | AstarPath | |
BlockUntilCalculated(Path path) | AstarPath | static |
BlockUntilPathQueueBlocked() | AstarPath | |
Branch | AstarPath | static |
CalculateThreadCount(ThreadCount count) | AstarPath | static |
colorSettings | AstarPath | |
data | AstarPath | |
debugFloor | AstarPath | |
debugMode | AstarPath | |
debugPathData | AstarPath | |
debugPathID | AstarPath | |
debugRoof | AstarPath | |
DelayedGraphUpdate() | AstarPath | private |
DestroyNode(GraphNode node) | AstarPath | package |
Distribution | AstarPath | static |
EnsureValidFloodFill() | AstarPath | |
euclideanEmbedding | AstarPath | |
FindAstarPath() | AstarPath | static |
FindTagNames() | AstarPath | static |
FloodFill(GraphNode seed) | AstarPath | |
FloodFill(GraphNode seed, uint area) | AstarPath | |
FloodFill() | AstarPath | |
FlushGraphUpdates() | AstarPath | |
FlushThreadSafeCallbacks() | AstarPath | |
FlushWorkItems() | AstarPath | |
FlushWorkItems(bool unblockOnComplete, bool block) | AstarPath | |
fullGetNearestSearch | AstarPath | |
GetNearest(Vector3 position) | AstarPath | |
GetNearest(Vector3 position, NNConstraint constraint) | AstarPath | |
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint) | AstarPath | |
GetNearest(Ray ray) | AstarPath | |
GetNewNodeIndex() | AstarPath | package |
GetNextPathID() | AstarPath | package |
GetTagNames() | AstarPath | |
gizmos | AstarPath | private |
graphs | AstarPath | |
graphTypes | AstarPath | |
graphUpdateBatchingInterval | AstarPath | |
graphUpdateRoutineRunning | AstarPath | private |
graphUpdates | AstarPath | private |
graphUpdatesWorkItemAdded | AstarPath | private |
heuristic | AstarPath | |
heuristicScale | AstarPath | |
hierarchicalGraph | AstarPath | package |
inGameDebugPath | AstarPath | private |
InitializeAstarData() | AstarPath | private |
InitializeNode(GraphNode node) | AstarPath | package |
InitializePathProcessor() | AstarPath | private |
InitializeProfiler() | AstarPath | private |
IsAnyGraphUpdateInProgress | AstarPath | |
IsAnyGraphUpdateQueued | AstarPath | |
IsAnyGraphUpdatesQueued | AstarPath | |
IsAnyWorkItemInProgress | AstarPath | |
IsInsideWorkItem | AstarPath | package |
isScanning | AstarPath | |
isScanningBacking | AstarPath | private |
IsUsingMultithreading | AstarPath | |
lastGraphUpdate | AstarPath | private |
lastScanTime | AstarPath | |
limitGraphUpdates | AstarPath | |
logPathResults | AstarPath | |
LogPathResults(Path path) | AstarPath | private |
manualDebugFloorRoof | AstarPath | |
maxFrameTime | AstarPath | |
maxGraphUpdateFreq | AstarPath | |
maxNearestNodeDistance | AstarPath | |
maxNearestNodeDistanceSqr | AstarPath | |
navmeshUpdates | AstarPath | |
nextFreePathID | AstarPath | private |
NNConstraintNone | AstarPath | privatestatic |
NumParallelThreads | AstarPath | |
On65KOverflow | AstarPath | static |
OnAwakeSettings | AstarPath | static |
OnDestroy() | AstarPath | private |
OnDisable() | AstarPath | private |
OnDrawGizmos() | AstarPath | private |
OnGraphPostScan | AstarPath | static |
OnGraphPreScan | AstarPath | static |
OnGraphsUpdated | AstarPath | static |
OnGraphsWillBeUpdated | AstarPath | |
OnGraphsWillBeUpdated2 | AstarPath | |
OnGUI() | AstarPath | private |
OnLatePostScan | AstarPath | static |
OnPathPostSearch | AstarPath | static |
OnPathPreSearch | AstarPath | static |
OnPostScan | AstarPath | static |
OnPreScan | AstarPath | static |
OnUpgradeSerializedData(int version, bool unityThread) | VersionedMonoBehaviour | protectedvirtual |
pathProcessor | AstarPath | private |
pathReturnQueue | AstarPath | package |
PausePathfinding() | AstarPath | |
PausePathfindingSoon() | AstarPath | private |
PerformBlockingActions(bool force=false) | AstarPath | private |
prioritizeGraphs | AstarPath | |
prioritizeGraphsLimit | AstarPath | |
QueueGraphUpdates() | AstarPath | |
QueueWorkItemFloodFill() | AstarPath | |
RecalculateDebugLimits() | AstarPath | private |
RegisterSafeUpdate(System.Action callback) | AstarPath | static |
Reset() | VersionedMonoBehaviour | protectedvirtual |
Scan(NavGraph graphToScan) | AstarPath | |
Scan(NavGraph[] graphsToScan=null) | AstarPath | |
ScanAsync(NavGraph graphToScan) | AstarPath | |
ScanAsync(NavGraph[] graphsToScan=null) | AstarPath | |
ScanGraph(NavGraph graph, bool async) | AstarPath | private |
ScanInternal(NavGraph[] graphsToScan, bool async) | AstarPath | private |
scanOnStartup | AstarPath | |
showGraphs | AstarPath | |
showNavGraphs | AstarPath | |
showSearchTree | AstarPath | |
showUnwalkableNodes | AstarPath | |
StartPath(Path path, bool pushToFront=false) | AstarPath | static |
tagNames | AstarPath | protected |
threadCount | AstarPath | |
unwalkableNodeDebugSize | AstarPath | |
Update() | AstarPath | private |
UpdateGraphs(Bounds bounds, float delay) | AstarPath | |
UpdateGraphs(GraphUpdateObject ob, float delay) | AstarPath | |
UpdateGraphs(Bounds bounds) | AstarPath | |
UpdateGraphs(GraphUpdateObject ob) | AstarPath | |
UpdateGraphsInternal(GraphUpdateObject ob, float delay) | AstarPath | private |
VerifyIntegrity() | AstarPath | package |
Version | AstarPath | static |
WaitForPath(Path path) | AstarPath | static |
waitForPathDepth | AstarPath | privatestatic |
workItemLock | AstarPath | private |
workItems | AstarPath | private |