Lightweight Array Pool.
Helper for batching updates to many objects efficiently.
Calculates checksums of byte arrays.
Some editor gui helper methods.
Defines a transformation from graph space to world space.
Holds a lookup datastructure to quickly find objects inside rectangles.
Simple implementation of a GUID.
Transforms to and from world space to a 2D movement plane.
Generic 3D coordinate transformation.
Extension methods for List<T>
Lightweight List Pool.
Various utilities for handling arrays and memory.
Helper class for working with meshes efficiently.
Combines hashes into a single hash value.
Lightweight object Pool.
Helper for parallelizing tasks.
Interpolates along a sequence of points.
Prevents code stripping.
A promise that T is being calculated asynchronously.
A tiny slab allocator.
Lightweight Stack Pool.
Utility class for updating tiles of navmesh/recast graphs.