Settings for building tile meshes in a recast graph.
Returns an XZ bounds object with the bounds of a group of tiles in graph space.
Returns a rect containing the indices of all tiles touching the specified bounds.
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.
Voxel y coordinates will be stored as ushorts which have 65536 values.
Number of extra voxels on each side of a tile to ensure accurate navmeshes near the tile border.
Size of bounds along the y axis in graph space (i.e.