A* Pathfinding Project  4.3.4
The A* Pathfinding Project for Unity 3D
PointGraph Member List

This is the complete list of members for PointGraph, including all inherited members.

activeNavGraph
AddChildren(ref int c, Transform tr)PointGraphprotected
AddNode(Int3 position)PointGraph
AddNode< T >(T node, Int3 position)PointGraph
AddToLookup(PointNode node)PointGraphprivate
CanUpdateAsync(GraphUpdateObject o)PointGraphprivate
ConnectNodes()PointGraph
ConnectNodesAsync()PointGraphprivate
CountChildren(Transform tr)PointGraphprotectedstatic
CountNodes()PointGraphvirtual
CreateNodes(int count)PointGraphprotectedvirtual
DeserializeExtraInfo(GraphSerializationContext ctx)PointGraphprotectedvirtual
DeserializeSettingsCompatibility(GraphSerializationContext ctx)PointGraphprotectedvirtual
DestroyAllNodes()NavGraphprotectedvirtual
drawGizmosNavGraph
DrawUnwalkableNodes(float size)NavGraphprotected
existsNavGraphpackage
FindClosestConnectionPoint(PointNode node, Vector3 position)PointGraphprivate
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)PointGraphvirtual
Pathfinding::NavGraph.GetNearest(Vector3 position)NavGraph
Pathfinding::NavGraph.GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearestForce(Vector3 position, NNConstraint constraint)PointGraphvirtual
GetNearestInternal(Vector3 position, NNConstraint constraint, bool fastCheck)PointGraphprivate
GetNodes(System.Action< GraphNode > action)PointGraphvirtual
Pathfinding::NavGraph.GetNodes(System.Func< GraphNode, bool > action)NavGraph
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
initialPenaltyNavGraph
inverseMatrixNavGraph
IsValidConnection(GraphNode a, GraphNode b, out float dist)PointGraphvirtual
limitsPointGraph
lookupTreePointGraphprivate
maskPointGraph
matrixNavGraph
maxDistancePointGraph
maximumConnectionLengthPointGraphprivate
nameNavGraph
nearestNodeDistanceModePointGraph
nodeCountPointGraph
NodeDistanceMode enum namePointGraph
nodesPointGraph
OnDestroy()NavGraphprotectedvirtual
OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes)NavGraphvirtual
openNavGraph
optimizeForSparseGraphPointGraph
PostDeserialization(GraphSerializationContext ctx)PointGraphprotectedvirtual
raycastPointGraph
RebuildConnectionDistanceLookup()PointGraph
RebuildNodeLookup()PointGraph
recursivePointGraph
RegisterConnectionLength(long sqrLength)PointGraph
RelocateNodes(Matrix4x4 deltaMatrix)PointGraphvirtual
Pathfinding::NavGraph.RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)NavGraph
rootPointGraph
Scan()NavGraph
ScanGraph()NavGraph
ScanInternal()PointGraphprotectedvirtual
searchTagPointGraph
SerializeExtraInfo(GraphSerializationContext ctx)PointGraphprotectedvirtual
SetMatrix(Matrix4x4 m)NavGraph
thickRaycastPointGraph
thickRaycastRadiusPointGraph
UpdateArea(GraphUpdateObject guo)PointGraphprivate
UpdateAreaInit(GraphUpdateObject o)PointGraphprivate
UpdateAreaPost(GraphUpdateObject o)PointGraphprivate
use2DPhysicsPointGraph