Struct ScanTilesBurst
Private
Inner Types
Public Methods
CalculateTileBoundsWithBorderInGraphSpace
(x, z)
Public
CollectMeshes
()
Public
Execute
()
Public
GetTouchingTiles
(bounds, margin=0)
Returns a rect containing the indices of all tiles touching the specified bounds.
Public
PutMeshesIntoTileBuckets
(meshCollection, tileBuckets)
Creates a list for every tile and adds every mesh that touches a tile to the corresponding list.
Public
ScanTilesBurst
(graph, tileRect)
Public
Public Variables
astar
Public
boundsGraphSpace
Public
boundsWorldSpace
Public
cellHeight
Public
cellSize
Public
characterRadiusInVoxels
Public
colliderRasterizeDetail
Public
contourMaxError
Public
graphIndex
Public
graphTileRect
Public
initialPenalty
Public
mask
Public
maxEdgeLength
Public
maxSlope
Public
maxTileConnectionEdgeDistance
Public
minRegionSize
Public
rasterizeColliders
Public
rasterizeMeshes
Public
rasterizeTerrain
Public
rasterizeTrees
Public
recalculateNormals
Public
tagMask
Public
terrainSampleSize
Public
TileBorderSizeInVoxels
Number of extra voxels on each side of a tile to ensure accurate navmeshes near the tile border.
Public
tileBorderSizeInVoxels
Public
TileBorderSizeInWorldUnits
Public
tileRect
Public
tileSizeX
Public
tileSizeZ
Public
tileWorldSizeX
Public
tileWorldSizeZ
Public
transform
Public
walkableClimb
Public
walkableHeight
Public