A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
SimulatorBurst.AgentData Member List

This is the complete list of members for SimulatorBurst.AgentData, including all inherited members.

agentTimeHorizonSimulatorBurst.AgentData
collidesWithSimulatorBurst.AgentData
collisionNormalSimulatorBurst.AgentData
debugDrawSimulatorBurst.AgentData
desiredSpeedSimulatorBurst.AgentData
Dispose()SimulatorBurst.AgentData
elevationCoordinateSimulatorBurst.AgentData
flowFollowingStrengthSimulatorBurst.AgentData
heightSimulatorBurst.AgentData
layerSimulatorBurst.AgentData
lockedSimulatorBurst.AgentData
manuallyControlledSimulatorBurst.AgentData
maxNeighboursSimulatorBurst.AgentData
maxSpeedSimulatorBurst.AgentData
Move(int fromIndex, int toIndex)SimulatorBurst.AgentData
obstacleTimeHorizonSimulatorBurst.AgentData
positionSimulatorBurst.AgentData
prioritySimulatorBurst.AgentData
radiusSimulatorBurst.AgentData
Realloc(int size, Allocator allocator)SimulatorBurst.AgentData
SetTarget(int agentIndex, float2 targetPoint, float desiredSpeed, float maxSpeed)SimulatorBurst.AgentData
targetPointSimulatorBurst.AgentData