A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
RVOQuadtreeBurst Member List

This is the complete list of members for RVOQuadtreeBurst, including all inherited members.

agentPositionsRVOQuadtreeBurst
agentRadiiRVOQuadtreeBurst
agentsRVOQuadtreeBurst
BitPackingMaskRVOQuadtreeBurst
BitPackingShiftRVOQuadtreeBurst
boundingBoxBufferRVOQuadtreeBurst
boundsRVOQuadtreeBurst
BuildJob(NativeArray< float2 > agentPositions, NativeArray< float > agentSpeeds, NativeArray< float > agentRadii, int numAgents)RVOQuadtreeBurst
childPointersRVOQuadtreeBurst
DebugDraw()RVOQuadtreeBurst
DebugDraw(int nodeIndex, float2 nodeMin, float2 nodeMax)RVOQuadtreeBurst
Dispose()RVOQuadtreeBurst
InnerNodeCountUpperBound(int numAgents)RVOQuadtreeBurststatic
LeafNodeBitRVOQuadtreeBurst
LeafSizeRVOQuadtreeBurst
MaxAgentsRVOQuadtreeBurst
MaxDepthRVOQuadtreeBurst
maxRadiusRVOQuadtreeBurst
maxSpeedsRVOQuadtreeBurst
nodeAreasRVOQuadtreeBurst
numAgentsRVOQuadtreeBurst
QueryArea(float2 position, float radius)RVOQuadtreeBurst
QueryAreaRec(int treeNodeIndex, float2 p, float radius, float2 nodeMin, float2 nodeMax)RVOQuadtreeBurst
QueryKNearest(QuadtreeQuery query, NativeArray< int > result, NativeArray< float > resultDistances)RVOQuadtreeBurst
QueryRec(ref QuadtreeQuery query, int treeNodeIndex, float2 nodeMin, float2 nodeMax, NativeArray< int > result, NativeArray< float > resultDistances, ref float maxRadius)RVOQuadtreeBurst
Reserve(int minSize)RVOQuadtreeBurst