A* Pathfinding Project
4.3.2
The A* Pathfinding Project for Unity 3D
Additional Tutorials
Navmesh Cutting
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Local Avoidance
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Working with tags
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Graph Updates during Runtime
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Wandering AI Tutorial
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Bitmask Tutorial
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Utilities for turn-based games
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Optimization
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Saving and Loading Graphs
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Extending The System
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Accessing graph data
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Multiple agent types
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Pathfinding from editor scripts
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Creating graphs during runtime
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Editing graph connections manually
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