A* Pathfinding Project
4.3.2
The A* Pathfinding Project for Unity 3D
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Just some random facts about the system:
Search speed (nodes/ms, including overhead) | Depends, usually around 1000-2500 (on my computer in a standalone build), but it varies a lot (few connections per node yields faster searches). With search speed I mean that, if we take a search speed of 1000 as an example: a path which searches 22000 nodes will take about 22 ms to calculate. If running on more than one thread (a* pro feature) it can reach 12500 nodes per ms. Note that the performance in standalone builds is significantly higher than the performance in the Unity Editor. |
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Creator's name | Aron Granberg |
Graph structures supported | Grid, Point, Navmesh |
Node Position precision | 0.001 (1/1000) Integer values |
Node Position Range (xyz) | ± 2147483 (you may start to loose precision before that however, I would recommend keeping the world coordinates within ±16000) |
Requires Unity Pro | No |
Works with Js | Yes, at the click of a button. The button can be found in the A* Inspector–>Settings–>Editor–>Enable Javascript Support |
Works for mobile (e.g iPhone) | Users have tested the project on Android and iPhone, both seem to work without any problems |