A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
SimulatorBurst Member List

This is the complete list of members for SimulatorBurst, including all inherited members.

AddAgent(Vector2 position, float elevationCoordinate)SimulatorBurst
AddAgent(IAgent agent)SimulatorBurst
AddObstacle(ObstacleVertex v)SimulatorBurst
AddObstacle(Vector3[] vertices, float height, bool cycle=true)SimulatorBurst
AddObstacle(Vector3[] vertices, float height, Matrix4x4 matrix, RVOLayer layer=RVOLayer.DefaultObstacle, bool cycle=true)SimulatorBurst
AddObstacle(Vector3 a, Vector3 b, float height)SimulatorBurst
AgentBoundsSimulatorBurst
AgentCountSimulatorBurst
agentPreCalculationCallbacksSimulatorBurstprivate
agentsSimulatorBurstprivate
AllocateAgentSpace()SimulatorBurstprivate
AnyAgentHasDebugSimulatorBurst
BlockUntilSimulationStepIsDone()SimulatorBurstprivate
CleanAndUpdateObstaclesIfNecessary()SimulatorBurstprivate
CleanObstacles()SimulatorBurstprivate
ClearAgents()SimulatorBurst
currentSimulationDataSimulatorBurstprivate
DeltaTimeSimulatorBurst
deltaTimeSimulatorBurstprivate
desiredDeltaTimeSimulatorBurstprivate
DesiredDeltaTimeSimulatorBurst
DoubleBufferingSimulatorBurst
GetAgents()SimulatorBurst
GetObstacles()SimulatorBurst
HardCollisionsSimulatorBurst
horizonAgentDataSimulatorBurstprivate
inProgressJobSimulatorBurstprivate
inProgressOutputDataSimulatorBurstprivate
jobInProgressSimulatorBurstprivate
lastStepSimulatorBurstprivate
MovementPlaneSimulatorBurst
movementPlaneSimulatorBurst
MultithreadingSimulatorBurst
nextSimulationDataSimulatorBurst
numAgentsSimulatorBurstprivate
obstaclesSimulatorBurst
OnDestroy()SimulatorBurst
outputDataSimulatorBurst
PreCalculation()SimulatorBurstprivate
quadtreeSimulatorBurst
RemoveAgent(IAgent agent)SimulatorBurst
RemoveObstacle(ObstacleVertex v)SimulatorBurst
ScheduleCleanObstacles()SimulatorBurstprivate
SimulatorBurst(bool doubleBuffering, MovementPlane movementPlane)SimulatorBurst
symmetryBreakingBiasSimulatorBurst
SymmetryBreakingBiasSimulatorBurst
temporaryAgentDataSimulatorBurstprivate
Update()SimulatorBurst
UpdateObstacle(ObstacleVertex obstacle, Vector3[] vertices, Matrix4x4 matrix)SimulatorBurst
UpdateObstacles()SimulatorBurst