A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
Polygon Member List

This is the complete list of members for Polygon, including all inherited members.

ClosestPointOnTriangle(Vector2 a, Vector2 b, Vector2 c, Vector2 p)Polygonstatic
ClosestPointOnTriangle(Vector3 a, Vector3 b, Vector3 c, Vector3 p)Polygonstatic
ClosestPointOnTriangleXZ(Vector3 a, Vector3 b, Vector3 c, Vector3 p)Polygonstatic
CompressMesh(List< Int3 > vertices, List< int > triangles, out Int3[] outVertices, out int[] outTriangles)Polygonstatic
ContainsPoint(Int2 a, Int2 b, Int2 c, Int2 p)Polygonstatic
ContainsPoint(Vector2[] polyPoints, Vector2 p)Polygonstatic
ContainsPointXZ(Vector3 a, Vector3 b, Vector3 c, Vector3 p)Polygonstatic
ContainsPointXZ(Int3 a, Int3 b, Int3 c, Int3 p)Polygonstatic
ContainsPointXZ(Vector3[] polyPoints, Vector3 p)Polygonstatic
ConvexHullXZ(Vector3[] points)Polygonstatic
SampleYCoordinateInTriangle(Int3 p1, Int3 p2, Int3 p3, Int3 p)Polygonstatic
Subdivide(List< Vector3 > points, List< Vector3 > result, int subSegments)Polygonstatic
TraceContours(Dictionary< int, int > outline, HashSet< int > hasInEdge, System.Action< List< int >, bool > results)Polygonstatic