A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
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PathUtilities Member List

This is the complete list of members for PathUtilities, including all inherited members.

BFS(GraphNode seed, int depth, int tagMask=-1, System.Func< GraphNode, bool > filter=null)PathUtilitiesstatic
BFSMapPathUtilitiesprivatestatic
BFSQueuePathUtilitiesprivatestatic
GetPointsAroundPoint(Vector3 center, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius)PathUtilitiesstatic
GetPointsAroundPointWorld(Vector3 p, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius)PathUtilitiesstatic
GetPointsAroundPointWorldFlexible(Vector3 center, Quaternion rotation, List< Vector3 > positions)PathUtilitiesstatic
GetPointsOnNodes(List< GraphNode > nodes, int count, float clearanceRadius=0)PathUtilitiesstatic
GetReachableNodes(GraphNode seed, int tagMask=-1, System.Func< GraphNode, bool > filter=null)PathUtilitiesstatic
GetSpiralPoints(int count, float clearance)PathUtilitiesstatic
InvoluteOfCircle(float a, float t)PathUtilitiesprivatestatic
IsPathPossible(GraphNode node1, GraphNode node2)PathUtilitiesstatic
IsPathPossible(List< GraphNode > nodes)PathUtilitiesstatic
IsPathPossible(List< GraphNode > nodes, int tagMask)PathUtilitiesstatic