A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
RTSUnit Member List

This is the complete list of members for RTSUnit, including all inherited members.

aiRTSUnitprivate
ApplyDamage(float damage)RTSUnit
attackTargetRTSUnitprivate
Awake()RTSUnitprotectedvirtual
deathEffectRTSUnit
detectionRangeRTSUnit
Die()RTSUnit
DieCoroutine()RTSUnitprivate
healthRTSUnit
lastDestinationRTSUnitprivate
lastSeenAttackTargetRTSUnitprivate
lockedRTSUnit
maxHealthRTSUnit
movementModeRTSUnitprivate
mSelectedRTSUnitprivate
OnDisable()RTSUnitprivate
OnEnable()RTSUnitprivate
onMakeActiveUnitRTSUnit
OnMakeActiveUnit(bool active)RTSUnit
OnUpdate(RTSUnit[] units, int count)RTSUnitprivatestatic
OnUpdate(List< RTSUnit >[] unitsByOwner)RTSUnitprotectedvirtual
OnUpdateDelegateRTSUnitprivatestatic
OnUpgradeSerializedData(int version, bool unityThread)VersionedMonoBehaviourprotectedvirtual
ownerRTSUnit
positionRTSUnitprotected
radiusRTSUnit
reachedDestinationRTSUnitprivate
reservedByRTSUnit
Reset()VersionedMonoBehaviourprotectedvirtual
resourceRTSUnit
rvoRTSUnitprivate
selectedRTSUnit
selectionIndicatorRTSUnit
selectionIndicatorEnabledRTSUnit
SetDestination(Vector3 destination, MovementMode mode)RTSUnit
storedCrystalsRTSUnit
teamRTSUnit
transformRTSUnitprivate
typeRTSUnit
Type enum nameRTSUnit
weaponRTSUnitprivate