A* Pathfinding Project  4.3.2
The A* Pathfinding Project for Unity 3D
ABPath Member List

This is the complete list of members for ABPath, including all inherited members.

ABPath()ABPath
BlockUntilCalculated()Path
CalculateHScore(GraphNode node)Pathpackage
calculatePartialABPath
CalculateStep(long targetTick)ABPathprotectedvirtual
callbackPath
CanTraverse(GraphNode node)Pathpackage
Claim(System.Object o)Path
Cleanup()ABPathprotectedvirtual
CompletePathIfStartIsValidTarget()ABPathprotectedvirtual
CompleteStatePath
completeStatePathprotected
CompleteWith(GraphNode node)ABPathprivate
Construct(Vector3 start, Vector3 end, OnPathDelegate callback=null)ABPathstatic
currentRPathprotected
DebugString(PathLog logMode)ABPathpackagevirtual
DebugStringPrefix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
DebugStringSuffix(PathLog logMode, System.Text.StringBuilder text)Pathprotected
durationPath
enabledTagsPath
endNodeABPath
endNodeCostsABPathprotected
endPointABPath
EndPointGridGraphSpecialCase(GraphNode closestWalkableEndNode)ABPathprotectedvirtual
errorPath
Error()Path
errorLogPath
FailWithError(string msg)Pathpackage
FakePath(List< Vector3 > vectorPath, List< GraphNode > nodePath=null)ABPathstatic
FloodingPathPathpackage
GetConnectionSpecialCost(GraphNode a, GraphNode b, uint currentCost)ABPathpackagevirtual
GetHTarget()Pathpackage
GetState()Path
GetTagPenalty(int tag)Path
GetTotalLength()Path
GetTraversalCost(GraphNode node)Pathpackage
gridSpecialCaseNodeABPathprivate
hasBeenResetPathprotected
hasEndPointABPathprotected
heuristicPath
heuristicScalePath
hTargetPathprotected
hTargetNodePathprotected
immediateCallbackPath
Initialize()ABPathprotectedvirtual
internalTagPenaltiesPathprotected
IsDone()Path
Log(string msg)Pathpackage
LogError(string msg)Pathpackage
manualTagPenaltiesPathprotected
nextPathpackage
nnConstraintPath
NNConstraintNoneABPathprivatestatic
OnEnterPool()Pathprotectedvirtual
originalEndPointABPath
originalStartPointABPath
partialBestTargetABPathprotected
pathPath
pathHandlerPathprotected
pathIDPath
PipelineStatePath
Prepare()ABPathprotectedvirtual
PrepareBase(PathHandler pathHandler)Pathprotected
recycledPathpackage
Release(System.Object o, bool silent=false)Path
ReleaseSilent(System.Object o)Pathpackage
Reset()ABPathprotectedvirtual
ReturnPath()Pathprotectedvirtual
searchedNodesPathpackage
SetFlagOnSurroundingGridNodes(GridNode gridNode, int flag, bool flagState)ABPathprivate
Setup(Vector3 start, Vector3 end, OnPathDelegate callbackDelegate)ABPathprotected
startIntPointABPath
startNodeABPath
startPointABPath
tagPenaltiesPath
Trace(PathNode from)Pathprotectedvirtual
traversalProviderPath
UpdateStartEnd(Vector3 start, Vector3 end)ABPathprotected
vectorPathPath
WaitForPath()Path