A* Pathfinding Project
4.3.1
The A* Pathfinding Project for Unity 3D
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PathHandler :
IPathInternals
,
Path
pathID :
Path
PathID :
PathHandler
pathPending :
AILerp
,
AIPath
,
IAstarAI
,
RichAI
PathPending :
RichAI
Penalty :
GraphNode
PipelineState :
Path
pointGraph :
AstarData
points :
GraphUpdateShape
Pooled :
IPathInternals
,
Path
position :
AIBase
,
AILerp
,
IAstarAI
Position :
RelevantGraphSurface
,
IAgent
position :
RVOController
Position :
Agent
,
SimulatorBurst.Agent
position :
PathInterpolator
PreCalculationCallback :
IAgent
,
Agent
,
SimulatorBurst.Agent
Prev :
RelevantGraphSurface
Priority :
IAgent
,
Agent
,
SimulatorBurst.Agent
Generated on Wed Jul 10 2019 13:00:43 for A* Pathfinding Project by
1.8.14