A* Pathfinding Project
4.3.1
The A* Pathfinding Project for Unity 3D
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- i -
InternalGridFlags :
GridNode
inverted :
MultiTargetPath
IsAnyGraphUpdateInProgress :
AstarPath
,
GraphUpdateProcessor
IsAnyGraphUpdateQueued :
AstarPath
,
GraphUpdateProcessor
IsAnyGraphUpdatesQueued :
AstarPath
IsAnyWorkItemInProgress :
AstarPath
isAttacking :
RTSWeapon
isBatching :
TileHandler
isEmpty :
BinaryHeap
IsEmpty :
ThreadControlQueue
IsHierarchicalNodeDirty :
GraphNode
IsInsideWorkItem :
AstarPath
IsLastPart :
RichPath
IsLeaf :
BBTree.BBTreeBox
isScanning :
AstarPath
isStopped :
AIBase
,
AILerp
,
IAstarAI
IsTerminating :
ThreadControlQueue
IsUsingMultithreading :
AstarPath
,
PathProcessor
isValid :
TileHandler
Generated on Wed Jul 10 2019 13:00:43 for A* Pathfinding Project by
1.8.14