A* Pathfinding Project  4.3.1
The A* Pathfinding Project for Unity 3D
NavmeshCut Member List

This is the complete list of members for NavmeshCut, including all inherited members.

AddEnableCallback(System.Action< NavmeshClipper > onEnable, System.Action< NavmeshClipper > onDisable)NavmeshClipperstatic
allEnabledNavmeshClipperstatic
Awake()NavmeshCutprotectedvirtual
CalculateMeshContour()NavmeshCutprivate
centerNavmeshCut
circleRadiusNavmeshCut
circleResolutionNavmeshCut
contoursNavmeshCutprivate
cutsAddedGeomNavmeshCut
edgesNavmeshCutprivatestatic
ForceUpdate()NavmeshCutvirtual
GetBounds(Pathfinding.Util.GraphTransform inverseTransform)NavmeshCutpackagevirtual
GetContour(List< List< Vector3 > > buffer)NavmeshCut
GetY(Pathfinding.Util.GraphTransform transform)NavmeshCutpackage
GizmoColorNavmeshCutstatic
heightNavmeshCut
isDualNavmeshCut
lastMeshNavmeshCutprivate
lastPositionNavmeshCutprivate
lastRotationNavmeshCutprivate
meshNavmeshCut
meshScaleNavmeshCut
MeshType enum nameNavmeshCut
NotifyUpdated()NavmeshCutpackagevirtual
OnDisable()NavmeshClipperprotectedvirtual
OnDrawGizmos()NavmeshCut
OnDrawGizmosSelected()NavmeshCut
OnEnable()NavmeshCutprotectedvirtual
OnUpgradeSerializedData(int version, bool unityThread)VersionedMonoBehaviourprotectedvirtual
pointersNavmeshCutprivatestatic
rectangleSizeNavmeshCut
RemoveEnableCallback(System.Action< NavmeshClipper > onEnable, System.Action< NavmeshClipper > onDisable)NavmeshClipperstatic
RequiresUpdate()NavmeshCutvirtual
Reset()VersionedMonoBehaviourprotectedvirtual
trNavmeshCutprotected
TransformBuffer(List< Vector3 > buffer, bool reverse)NavmeshCutprivate
typeNavmeshCut
updateDistanceNavmeshCut
updateRotationDistanceNavmeshCut
UsedForCut()NavmeshCutvirtual
useRotationAndScaleNavmeshCut