A* Pathfinding Project  4.1.9
The A* Pathfinding Project for Unity 3D
AICooperative Member List

This is the complete list of members for AICooperative, including all inherited members.

agentAICooperativeprivate
AICooperative()AICooperativeprotected
Awake()VersionedMonoBehaviourprotectedvirtual
canMoveAICooperativeprivate
canSearchAICooperativeprivate
cooperativeContextAICooperative
desiredVelocityAICooperativeprivate
destinationAICooperative
FinalizeMovement(Vector3 nextPosition, Quaternion nextRotation)AICooperative
hasPathAICooperativeprivate
isStoppedAICooperativeprivate
lastRepathAICooperativeprivate
maxSpeedAICooperativeprivate
Move(Vector3 deltaPosition)AICooperativeprivate
MovementUpdate(out Vector3 nextPosition, out Quaternion nextRotation)AICooperative
MovementUpdate(float deltaTime, out Vector3 nextPosition, out Quaternion nextRotation)AICooperativeprivate
nodeAICooperative
OnDisable()AICooperativeprivate
OnEnable()AICooperativeprivate
onSearchPathAICooperative
OnUpgradeSerializedData(int version, bool unityThread)AICooperativeprotectedvirtual
pathPendingAICooperative
pathSmoothingAICooperative
positionAICooperative
reachedEndOfPathAICooperative
remainingDistanceAICooperativeprivate
repathIntervalAICooperative
rotationAICooperative
rotationIn2DAICooperative
SearchPath()AICooperativevirtual
seekerAICooperativeprivate
SetPath(Path path)AICooperativeprivate
Start()AICooperativeprivate
steeringTargetAICooperativeprivate
targetAICooperative
Teleport(Vector3 newPosition, bool clearPath)AICooperativeprivate
Update()AICooperativeprivate
UpdatePosition()AICooperativeprivate
Upgrade()AICooperativeprivate
velocityAICooperative