A* Pathfinding Project
4.1.8
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for Funnel, including all inherited members.
Calculate(FunnelPortals funnel, bool unwrap, bool splitAtEveryPortal) | Funnel | static |
Calculate(Vector2[] left, Vector2[] right, int numPortals, int startIndex, List< int > funnelPath, int maxCorners, out bool lastCorner) | Funnel | privatestatic |
ConstructFunnelPortals(List< GraphNode > nodes, PathPart part) | Funnel | static |
FixFunnel(Vector2[] left, Vector2[] right, int numPortals) | Funnel | privatestatic |
FromXZ(Vector2 p) | Funnel | protectedstatic |
LeftOrColinear(Vector2 a, Vector2 b) | Funnel | protectedstatic |
RightOrColinear(Vector2 a, Vector2 b) | Funnel | protectedstatic |
ShrinkPortals(FunnelPortals portals, float shrink) | Funnel | static |
SplitIntoParts(Path path) | Funnel | static |
ToXZ(Vector3 p) | Funnel | protectedstatic |
Unwrap(FunnelPortals funnel, Vector2[] left, Vector2[] right) | Funnel | static |
UnwrapHelper(Vector3 portalStart, Vector3 portalEnd, Vector3 prevPoint, Vector3 nextPoint, ref Quaternion mRot, ref Vector3 mOffset) | Funnel | privatestatic |