A* Pathfinding Project
4.1.7
The A* Pathfinding Project for Unity 3D
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- r -
Radius :
IAgent
,
Agent
reachedEndOfPath :
AILerp
,
AIPath
,
IAstarAI
,
RichAI
RecalculateNormals :
NavmeshBase
,
NavMeshGraph
,
RecastGraph
recastGraph :
AstarData
recycled :
Path
remainingDistance :
AILerp
,
AIPath
,
IAstarAI
,
RichAI
,
PathInterpolator
repeatedlySearchPaths :
RichAI
Root :
RelevantGraphSurface
rotation :
AIBase
,
AILerp
,
IAstarAI
rotationSpeed :
RVOController
rvoAgent :
RVOController
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