_navmeshHolders | TriangleMeshNode | protectedstatic |
AddConnection(GraphNode node, uint cost) | MeshNode | virtual |
AddConnection(GraphNode node, uint cost, int shapeEdge) | MeshNode | |
Area | GraphNode | |
ClearConnections(bool alsoReverse) | MeshNode | virtual |
ClosestPointOnNode(Vector3 p) | TriangleMeshNode | virtual |
ClosestPointOnNodeXZ(Vector3 p) | TriangleMeshNode | virtual |
connections | MeshNode | |
ContainsConnection(GraphNode node) | MeshNode | virtual |
ContainsPoint(Vector3 p) | TriangleMeshNode | virtual |
Pathfinding::MeshNode.ContainsPoint(Int3 point) | MeshNode | virtual |
ContainsPointInGraphSpace(Int3 p) | TriangleMeshNode | virtual |
DeserializeNode(GraphSerializationContext ctx) | TriangleMeshNode | virtual |
DeserializeReferences(GraphSerializationContext ctx) | MeshNode | virtual |
Destroy() | GraphNode | package |
Destroyed | GraphNode | |
flags | GraphNode | protected |
Flags | GraphNode | |
FloodFill(Stack< GraphNode > stack, uint region) | MeshNode | virtual |
GetConnections(System.Action< GraphNode > action) | MeshNode | virtual |
GetGizmoHashCode() | MeshNode | virtual |
GetNavmeshHolder(uint graphIndex) | TriangleMeshNode | static |
GetPortal(GraphNode toNode, System.Collections.Generic.List< Vector3 > left, System.Collections.Generic.List< Vector3 > right, bool backwards) | TriangleMeshNode | |
GetPortal(GraphNode toNode, System.Collections.Generic.List< Vector3 > left, System.Collections.Generic.List< Vector3 > right, bool backwards, out int aIndex, out int bIndex) | TriangleMeshNode | |
Pathfinding::MeshNode.GetPortal(GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards) | GraphNode | virtual |
GetVertex(int i) | TriangleMeshNode | virtual |
GetVertexArrayIndex(int i) | TriangleMeshNode | |
GetVertexCount() | TriangleMeshNode | virtual |
GetVertexIndex(int i) | TriangleMeshNode | |
GetVertexInGraphSpace(int i) | TriangleMeshNode | |
GetVertices(out Int3 v0, out Int3 v1, out Int3 v2) | TriangleMeshNode | |
GetVerticesInGraphSpace(out Int3 v0, out Int3 v1, out Int3 v2) | TriangleMeshNode | |
GraphIndex | GraphNode | |
GraphNode(AstarPath astar) | GraphNode | protected |
lockObject | TriangleMeshNode | protectedstatic |
MaxAreaIndex | GraphNode | |
MaxGraphIndex | GraphNode | |
MeshNode(AstarPath astar) | MeshNode | protected |
NodeIndex | GraphNode | |
Open(Path path, PathNode pathNode, PathHandler handler) | TriangleMeshNode | virtual |
Penalty | GraphNode | |
position | GraphNode | |
RandomPointOnSurface() | TriangleMeshNode | virtual |
RecalculateConnectionCosts() | GraphNode | virtual |
RemoveConnection(GraphNode node) | MeshNode | virtual |
SerializeNode(GraphSerializationContext ctx) | TriangleMeshNode | virtual |
SerializeReferences(GraphSerializationContext ctx) | MeshNode | virtual |
SetNavmeshHolder(int graphIndex, INavmeshHolder graph) | TriangleMeshNode | static |
SharedEdge(GraphNode other) | TriangleMeshNode | |
SurfaceArea() | TriangleMeshNode | virtual |
Tag | GraphNode | |
TriangleMeshNode(AstarPath astar) | TriangleMeshNode | |
UpdatePositionFromVertices() | TriangleMeshNode | |
UpdateRecursiveG(Path path, PathNode pathNode, PathHandler handler) | TriangleMeshNode | virtual |
v0 | TriangleMeshNode | |
v1 | TriangleMeshNode | |
v2 | TriangleMeshNode | |
Walkable | GraphNode | |