A* Pathfinding Project
4.1.7
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for RichFunnel, including all inherited members.
BuildFunnelCorridor(List< GraphNode > nodes, int start, int end) | RichFunnel | |
CheckForDestroyedNodes() | RichFunnel | private |
checkForDestroyedNodesCounter | RichFunnel | private |
ClampToNavmesh(Vector3 position) | RichFunnel | |
ClampToNavmeshInternal(ref Vector3 position) | RichFunnel | private |
ClampToNavmeshInternalFull(ref Vector3 position) | RichFunnel | private |
currentNode | RichFunnel | private |
CurrentNode | RichFunnel | |
currentPosition | RichFunnel | private |
DistanceToEndOfPath | RichFunnel | |
exactEnd | RichFunnel | |
exactStart | RichFunnel | |
FindNextCorners(Vector3 origin, int startIndex, List< Vector3 > funnelPath, int numCorners, out bool lastCorner) | RichFunnel | private |
FindWalls(List< Vector3 > wallBuffer, float range) | RichFunnel | |
FindWalls(int nodeIndex, List< Vector3 > wallBuffer, Vector3 position, float range) | RichFunnel | private |
funnelSimplification | RichFunnel | |
graph | RichFunnel | private |
Initialize(RichPath path, NavmeshBase graph) | RichFunnel | |
left | RichFunnel | private |
nodes | RichFunnel | private |
OnEnterPool() | RichFunnel | virtual |
path | RichFunnel | private |
RichFunnel() | RichFunnel | |
right | RichFunnel | private |
SimplifyPath(IRaycastableGraph graph, List< GraphNode > nodes, int start, int end, List< GraphNode > result, Vector3 startPoint, Vector3 endPoint) | RichFunnel | private |
triBuffer | RichFunnel | private |
Update(Vector3 position, List< Vector3 > buffer, int numCorners, out bool lastCorner, out bool requiresRepath) | RichFunnel | |
UpdateFunnelCorridor(int splitIndex, TriangleMeshNode prefix) | RichFunnel | private |