A* Pathfinding Project
4.1.7
The A* Pathfinding Project for Unity 3D
Path Member List
This is the complete list of members for
Path
, including all inherited members.
AdvanceState
(PathState s)
Path
private
BlockUntilCalculated
()
Path
CalculateHScore
(GraphNode node)
Path
package
CalculateStep
(long targetTick)
Path
protected
pure virtual
CalculateStep
(long targetTick)
Path
private
callback
Path
CanTraverse
(GraphNode node)
Path
package
Claim
(System.Object o)
Path
claimed
Path
private
Cleanup
()
Path
protected
virtual
Cleanup
()
Path
private
CompleteState
Path
completeState
Path
protected
currentR
Path
protected
DebugString
(PathLog logMode)
Path
package
virtual
DebugStringPrefix
(PathLog logMode, System.Text.StringBuilder text)
Path
protected
DebugStringSuffix
(PathLog logMode, System.Text.StringBuilder text)
Path
protected
duration
Path
package
enabledTags
Path
error
Path
Error
()
Path
ErrorCheck
()
Path
private
errorLog
Path
FailWithError
(string msg)
Path
package
FloodingPath
Path
package
GetConnectionSpecialCost
(GraphNode a, GraphNode b, uint currentCost)
Path
package
virtual
GetHTarget
()
Path
package
GetState
()
Path
GetTagPenalty
(int tag)
Path
package
GetTotalLength
()
Path
GetTraversalCost
(GraphNode node)
Path
package
hasBeenReset
Path
protected
heuristic
Path
heuristicScale
Path
hTarget
Path
protected
hTargetNode
Path
protected
immediateCallback
Path
Initialize
()
Path
protected
pure virtual
Initialize
()
Path
private
internalTagPenalties
Path
protected
IsDone
()
Path
Log
(string msg)
Path
package
LogError
(string msg)
Path
package
manualTagPenalties
Path
protected
next
Path
package
nnConstraint
Path
OnEnterPool
()
Path
protected
virtual
OnEnterPool
()
Path
private
path
Path
PathHandler
Path
private
pathHandler
Path
protected
pathID
Path
package
PipelineState
Path
package
Pooled
Path
private
Prepare
()
Path
protected
pure virtual
Prepare
()
Path
private
PrepareBase
(PathHandler pathHandler)
Path
protected
PrepareBase
(PathHandler handler)
Path
private
recycled
Path
package
Release
(System.Object o, bool silent=false)
Path
releasedNotSilent
Path
private
ReleaseSilent
(System.Object o)
Path
package
Reset
()
Path
protected
virtual
Reset
()
Path
private
ReturnPath
()
Path
protected
virtual
ReturnPath
()
Path
private
searchedNodes
Path
package
stateLock
Path
private
tagPenalties
Path
Trace
(PathNode from)
Path
protected
virtual
traversalProvider
Path
vectorPath
Path
WaitForPath
()
Path
ZeroTagPenalties
Path
private
static
Generated on Sun Oct 1 2017 17:15:48 for A* Pathfinding Project by
1.8.14