A* Pathfinding Project
4.1.7
The A* Pathfinding Project for Unity 3D
FloodPath Member List
This is the complete list of members for
FloodPath
, including all inherited members.
BlockUntilCalculated
()
Path
CalculateHScore
(GraphNode node)
Path
package
CalculateStep
(long targetTick)
FloodPath
protected
virtual
callback
Path
CanTraverse
(GraphNode node)
Path
package
Claim
(System.Object o)
Path
Cleanup
()
Path
protected
virtual
completeState
Path
protected
CompleteState
Path
Construct
(Vector3 start, OnPathDelegate callback=null)
FloodPath
static
Construct
(GraphNode start, OnPathDelegate callback=null)
FloodPath
static
currentR
Path
protected
DebugString
(PathLog logMode)
Path
package
virtual
DebugStringPrefix
(PathLog logMode, System.Text.StringBuilder text)
Path
protected
DebugStringSuffix
(PathLog logMode, System.Text.StringBuilder text)
Path
protected
duration
Path
package
enabledTags
Path
Error
()
Path
error
Path
errorLog
Path
FailWithError
(string msg)
Path
package
FloodingPath
FloodPath
package
FloodPath
()
FloodPath
GetConnectionSpecialCost
(GraphNode a, GraphNode b, uint currentCost)
Path
package
virtual
GetHTarget
()
Path
package
GetParent
(GraphNode node)
FloodPath
GetState
()
Path
GetTagPenalty
(int tag)
Path
package
GetTotalLength
()
Path
GetTraversalCost
(GraphNode node)
Path
package
hasBeenReset
Path
protected
HasPathTo
(GraphNode node)
FloodPath
heuristic
Path
heuristicScale
Path
hTarget
Path
protected
hTargetNode
Path
protected
immediateCallback
Path
Initialize
()
FloodPath
protected
virtual
internalTagPenalties
Path
protected
IsDone
()
Path
Log
(string msg)
Path
package
LogError
(string msg)
Path
package
manualTagPenalties
Path
protected
next
Path
package
nnConstraint
Path
OnEnterPool
()
Path
protected
virtual
originalStartPoint
FloodPath
parents
FloodPath
protected
path
Path
pathHandler
Path
protected
pathID
Path
package
PipelineState
Path
package
Prepare
()
FloodPath
protected
virtual
PrepareBase
(PathHandler pathHandler)
Path
protected
recycled
Path
package
Release
(System.Object o, bool silent=false)
Path
ReleaseSilent
(System.Object o)
Path
package
Reset
()
FloodPath
protected
virtual
ReturnPath
()
Path
protected
virtual
saveParents
FloodPath
searchedNodes
Path
package
Setup
(Vector3 start, OnPathDelegate callback)
FloodPath
protected
Setup
(GraphNode start, OnPathDelegate callback)
FloodPath
protected
startNode
FloodPath
startPoint
FloodPath
tagPenalties
Path
Trace
(PathNode from)
Path
protected
virtual
traversalProvider
Path
vectorPath
Path
WaitForPath
()
Path
Generated on Sun Oct 1 2017 17:15:47 for A* Pathfinding Project by
1.8.14