A* Pathfinding Project  4.1.6
The A* Pathfinding Project for Unity 3D
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ManualRVOAgent.cs

Player controlled character which RVO agents will avoid.This script is intended to show how you can make NPCs avoid a player controlled (or otherwise externally controlled) character.

See Also
Pathfinding.RVO.RVOController
Pathfinding.Examples.ManualRVOAgent
//@AstarPro
using UnityEngine;
using System.Collections;
namespace Pathfinding.Examples {
using Pathfinding.RVO;
[RequireComponent(typeof(RVOController))]
public class ManualRVOAgent : MonoBehaviour {
RVOController rvo;
public float speed = 1;
void Awake () {
rvo = GetComponent<RVOController>();
}
void Update () {
var x = Input.GetAxis("Horizontal");
var y = Input.GetAxis("Vertical");
var v = new Vector3(x, 0, y) * speed;
// Override the RVOController's velocity. This will disable local avoidance calculations for one simulation step.
rvo.velocity = v;
transform.position += v * Time.deltaTime;
}
}
}