A* Pathfinding Project  4.1.3
The A* Pathfinding Project for Unity 3D
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Properties Events Macros Groups Pages
GridGraphEditor Class Reference

Public Types

enum  GridPivot {
  Center, TopLeft, TopRight, BottomLeft,
  BottomRight
}
 

Public Member Functions

override void OnInspectorGUI (NavGraph target)
 Override to implement graph inspectors.
 
override void OnSceneGUI (NavGraph target)
 Override to implement scene GUI drawing for the graph.
 
- Public Member Functions inherited from GraphEditor
bool AutoScan ()
 Called by editor scripts to rescan the graphs e.g when the user moved a graph.
 
void OnBaseInspectorGUI (NavGraph target)
 Draws common graph settings.
 
virtual void OnEnable ()
 
bool ToggleGroup (string label, bool value)
 Draws a toggle with a bold label to the right.
 

Static Public Member Functions

static GridPivot PivotPointSelector (GridPivot pivot)
 
static Vector3 RoundVector3 (Vector3 v)
 Rounds a vector's components to multiples of 0.5 (i.e 0.5, 1.0, 1.5, etc.) if very close to them.
 
- Static Public Member Functions inherited from GraphEditor
static bool FixLabel (string label, string buttonLabel="Fix", int buttonWidth=40)
 Draws a small help box with a 'Fix' button to the right.
 
static Object ObjectField (string label, Object obj, System.Type objType, bool allowSceneObjects)
 
static Object ObjectField (GUIContent label, Object obj, System.Type objType, bool allowSceneObjects)
 
static void Separator ()
 Draws a thin separator line.
 
static bool ToggleGroup (GUIContent label, bool value)
 Draws a toggle with a bold label to the right.
 

Public Attributes

bool isMouseDown
 
bool locked = true
 
GridPivot pivot
 
bool showExtra
 
- Public Attributes inherited from GraphEditor
AstarPathEditor editor
 
FadeArea fadeArea
 Stores if the graph is visible or not in the inspector.
 
FadeArea infoFadeArea
 Stores if the graph info box is visible or not in the inspector.
 
- Public Attributes inherited from GraphEditorBase
NavGraph target
 NavGraph this editor is exposing.
 

Protected Member Functions

virtual void DrawCollisionEditor (GraphCollision collision)
 Draws the inspector for a GraphCollision class .
 
virtual void DrawCutCorners (GridGraph graph)
 
void DrawErosion (GridGraph graph)
 
virtual void DrawJPS (GridGraph graph)
 
virtual void DrawMaxClimb (GridGraph graph)
 
void DrawMaxSlope (GridGraph graph)
 
virtual void DrawMiddleSection (GridGraph graph)
 
virtual void DrawNeighbours (GridGraph graph)
 
virtual void DrawTextureData (GridGraph.TextureData data, GridGraph graph)
 Draws settings for using a texture as source for a grid.
 
virtual void DrawUse2DPhysics (GraphCollision collision)
 

Static Protected Attributes

static readonly string[] ChannelUseNames = { "None", "Penalty", "Height", "Walkability and Penalty" }
 

Private Member Functions

void DrawFirstSection (GridGraph graph)
 
void DrawIsometricField (GridGraph graph)
 
void DrawLastSection (GridGraph graph)
 
void DrawPenaltyModifications (GridGraph graph)
 
void DrawPositionField (GridGraph graph)
 
void DrawWidthDepthFields (GridGraph graph, out int newWidth, out int newDepth)
 

Static Private Member Functions

static Vector3 NormalizedPivotPoint (GridGraph graph, GridPivot pivot)
 
static void SaveReferenceTexture (GridGraph graph)
 

Private Attributes

Vector2 savedDimensions
 
float savedNodeSize
 
GraphTransform savedTransform
 

Static Private Attributes

static GUIStyle gridPivotSelectBackground
 Cached gui style.
 
static GUIStyle gridPivotSelectButton
 Cached gui style.
 
static readonly Vector3[] handlePoints = new [] { new Vector3(0.0f, 0, 0.5f), new Vector3(1.0f, 0, 0.5f), new Vector3(0.5f, 0, 0.0f), new Vector3(0.5f, 0, 1.0f) }
 
static GUIStyle lockStyle
 Cached gui style.
 
static readonly float standardDimetric = Mathf.Acos(1/2f)*Mathf.Rad2Deg
 
static readonly float standardIsometric = 90-Mathf.Atan(1/Mathf.Sqrt(2))*Mathf.Rad2Deg
 

Member Enumeration Documentation

enum GridPivot
Enumerator:
Center 
TopLeft 
TopRight 
BottomLeft 
BottomRight 

Member Function Documentation

virtual void DrawCollisionEditor ( GraphCollision  collision)
protectedvirtual

Draws the inspector for a GraphCollision class .

Reimplemented in LayerGridGraphEditor.

virtual void DrawCutCorners ( GridGraph  graph)
protectedvirtual

Reimplemented in LayerGridGraphEditor.

void DrawErosion ( GridGraph  graph)
protected
void DrawFirstSection ( GridGraph  graph)
private
void DrawIsometricField ( GridGraph  graph)
private
virtual void DrawJPS ( GridGraph  graph)
protectedvirtual

Reimplemented in LayerGridGraphEditor.

void DrawLastSection ( GridGraph  graph)
private
virtual void DrawMaxClimb ( GridGraph  graph)
protectedvirtual

Reimplemented in LayerGridGraphEditor.

void DrawMaxSlope ( GridGraph  graph)
protected
virtual void DrawMiddleSection ( GridGraph  graph)
protectedvirtual

Reimplemented in LayerGridGraphEditor.

virtual void DrawNeighbours ( GridGraph  graph)
protectedvirtual

Reimplemented in LayerGridGraphEditor.

void DrawPenaltyModifications ( GridGraph  graph)
private
void DrawPositionField ( GridGraph  graph)
private
virtual void DrawTextureData ( GridGraph.TextureData  data,
GridGraph  graph 
)
protectedvirtual

Draws settings for using a texture as source for a grid.

A* Pro Feature:
This is an A* Pathfinding Project Pro feature only. This function/class/variable might not exist in the Free version of the A* Pathfinding Project or the functionality might be limited
The Pro version can be bought here

Reimplemented in LayerGridGraphEditor.

virtual void DrawUse2DPhysics ( GraphCollision  collision)
protectedvirtual

Reimplemented in LayerGridGraphEditor.

void DrawWidthDepthFields ( GridGraph  graph,
out int  newWidth,
out int  newDepth 
)
private
static Vector3 NormalizedPivotPoint ( GridGraph  graph,
GridPivot  pivot 
)
staticprivate
override void OnInspectorGUI ( NavGraph  target)
virtual

Override to implement graph inspectors.

Reimplemented from GraphEditor.

Reimplemented in LayerGridGraphEditor.

override void OnSceneGUI ( NavGraph  target)
virtual

Override to implement scene GUI drawing for the graph.

Reimplemented from GraphEditor.

static GridPivot PivotPointSelector ( GridPivot  pivot)
static
static Vector3 RoundVector3 ( Vector3  v)
static

Rounds a vector's components to multiples of 0.5 (i.e 0.5, 1.0, 1.5, etc.) if very close to them.

static void SaveReferenceTexture ( GridGraph  graph)
staticprivate

Member Data Documentation

readonly string [] ChannelUseNames = { "None", "Penalty", "Height", "Walkability and Penalty" }
staticprotected
GUIStyle gridPivotSelectBackground
staticprivate

Cached gui style.

GUIStyle gridPivotSelectButton
staticprivate

Cached gui style.

readonly Vector3 [] handlePoints = new [] { new Vector3(0.0f, 0, 0.5f), new Vector3(1.0f, 0, 0.5f), new Vector3(0.5f, 0, 0.0f), new Vector3(0.5f, 0, 1.0f) }
staticprivate
bool isMouseDown
bool locked = true
GUIStyle lockStyle
staticprivate

Cached gui style.

GridPivot pivot
Vector2 savedDimensions
private
float savedNodeSize
private
GraphTransform savedTransform
private
bool showExtra
readonly float standardDimetric = Mathf.Acos(1/2f)*Mathf.Rad2Deg
staticprivate
readonly float standardIsometric = 90-Mathf.Atan(1/Mathf.Sqrt(2))*Mathf.Rad2Deg
staticprivate

The documentation for this class was generated from the following file: