A* Pathfinding Project  4.1.2
The A* Pathfinding Project for Unity 3D
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PointNode Member List

This is the complete list of members for PointNode, including all inherited members.

AddConnection(GraphNode node, uint cost)PointNodevirtual
AreaGraphNode
ClearConnections(bool alsoReverse)PointNodevirtual
connectionsPointNode
ContainsConnection(GraphNode node)PointNodevirtual
DeserializeNode(GraphSerializationContext ctx)PointNodevirtual
DeserializeReferences(GraphSerializationContext ctx)PointNodevirtual
Destroy()GraphNodepackage
DestroyedGraphNode
FlagsGraphNode
flagsGraphNodeprotected
FloodFill(Stack< GraphNode > stack, uint region)GraphNodevirtual
gameObjectPointNode
GetConnections(System.Action< GraphNode > action)PointNodevirtual
GetGizmoHashCode()PointNodevirtual
GetPortal(GraphNode other, List< Vector3 > left, List< Vector3 > right, bool backwards)GraphNodevirtual
GraphIndexGraphNode
GraphNode(AstarPath astar)GraphNodeprotected
MaxAreaIndexGraphNode
MaxGraphIndexGraphNode
NodeIndexGraphNode
Open(Path path, PathNode pathNode, PathHandler handler)PointNodevirtual
PenaltyGraphNode
PointNode(AstarPath astar)PointNode
positionGraphNode
RandomPointOnSurface()GraphNodevirtual
RecalculateConnectionCosts()GraphNodevirtual
RemoveConnection(GraphNode node)PointNodevirtual
SerializeNode(GraphSerializationContext ctx)PointNodevirtual
SerializeReferences(GraphSerializationContext ctx)PointNodevirtual
SetPosition(Int3 value)PointNode
SurfaceArea()GraphNodevirtual
TagGraphNode
UpdateG(Path path, PathNode pathNode)GraphNode
UpdateRecursiveG(Path path, PathNode pathNode, PathHandler handler)PointNodevirtual
WalkableGraphNode