A* Pathfinding Project
4.1.26
The A* Pathfinding Project for Unity 3D
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This is the complete list of members for PathInterpolator, including all inherited members.
currentDistance | PathInterpolator | private |
currentSegmentLength | PathInterpolator | private |
distance | PathInterpolator | |
distanceToSegmentStart | PathInterpolator | private |
endPoint | PathInterpolator | |
MoveToCircleIntersection2D(Vector3 circleCenter3D, float radius, IMovementPlane transform) | PathInterpolator | |
MoveToClosestPoint(Vector3 point) | PathInterpolator | |
MoveToLocallyClosestPoint(Vector3 point, bool allowForwards=true, bool allowBackwards=true) | PathInterpolator | |
MoveToSegment(int index, float fractionAlongSegment) | PathInterpolator | |
NextSegment() | PathInterpolator | protectedvirtual |
path | PathInterpolator | private |
position | PathInterpolator | |
PrevSegment() | PathInterpolator | protectedvirtual |
remainingDistance | PathInterpolator | |
segmentIndex | PathInterpolator | |
SetPath(List< Vector3 > path) | PathInterpolator | |
tangent | PathInterpolator | |
totalDistance | PathInterpolator | private |
valid | PathInterpolator |