◆ GraphGizmoHelper()
◆ Dispose()
void System.IDisposable. Dispose |
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◆ DrawConnection()
◆ DrawConnections()
◆ DrawTriangles()
void DrawTriangles |
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Vector3 [] |
vertices, |
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Color [] |
colors, |
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int |
numTriangles |
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◆ DrawWireTriangle()
void DrawWireTriangle |
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Vector3 |
a, |
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Vector3 |
b, |
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Vector3 |
c, |
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Color |
color |
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◆ DrawWireTriangles()
void DrawWireTriangles |
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Vector3 [] |
vertices, |
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Color [] |
colors, |
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int |
numTriangles |
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◆ Init()
◆ InSearchTree()
Returns if the node is in the search tree of the path.
Only guaranteed to be correct if path is the latest path calculated. Use for gizmo drawing only.
◆ NodeColor()
Color to use for gizmos.
Returns a color to be used for the specified node with the current debug settings (editor only).
- Version
- Since 3.6.1 this method will not handle null nodes
◆ OnEnterPool()
◆ Submit()
◆ debugData
◆ debugFloor
◆ debugMode
◆ debugPathID
◆ debugRoof
◆ drawConnection
readonly System.Action<GraphNode> drawConnection |
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◆ drawConnectionColor
Color drawConnectionColor |
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◆ drawConnectionStart
Vector3 drawConnectionStart |
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◆ gizmos
◆ showSearchTree
◆ builder
◆ hasher
The documentation for this class was generated from the following file:
- /Users/arong/Unity/a-pathfinding-project/Assets/AstarPathfindingProject/Utilities/GraphGizmoHelper.cs