A* Pathfinding Project  4.1.21
The A* Pathfinding Project for Unity 3D
IWorkItemContext Interface Reference

Interface to expose a subset of the WorkItemProcessor functionality. More...

Detailed Description

Interface to expose a subset of the WorkItemProcessor functionality.

Public Member Functions

void EnsureValidFloodFill ()
 If a WorkItem needs to have a valid flood fill during execution, call this method to ensure there are no pending flood fills. More...
 
void QueueFloodFill ()
 Call during work items to queue a flood fill. More...
 
void SetGraphDirty (NavGraph graph)
 Trigger a graph modification event. More...
 

Member Function Documentation

◆ EnsureValidFloodFill()

void EnsureValidFloodFill ( )

If a WorkItem needs to have a valid flood fill during execution, call this method to ensure there are no pending flood fills.

Implemented in WorkItemProcessor.

◆ QueueFloodFill()

void QueueFloodFill ( )

Call during work items to queue a flood fill.

An instant flood fill can be done via FloodFill() but this method can be used to batch several updates into one to increase performance. WorkItems which require a valid Flood Fill in their execution can call EnsureValidFloodFill to ensure that a flood fill is done if any earlier work items queued one.

Once a flood fill is queued it will be done after all WorkItems have been executed.

Implemented in WorkItemProcessor.

◆ SetGraphDirty()

void SetGraphDirty ( NavGraph  graph)

Trigger a graph modification event.

This will cause a #Pathfinding.GraphModifier.PostUpdate event to be issued after all graph updates have finished. If a graph is dirtied multiple times, or even if multiple graphs are dirtied, the event will only be sent once.

Implemented in WorkItemProcessor.


The documentation for this interface was generated from the following file: