Class ProceduralPrefab

Public

Public Variables

density

Number of objects per square world unit.

Public
perlin

Multiply by [perlin noise].

Public
perlinOffset

Some offset to avoid identical density maps.

Public
perlinPower

Perlin will be raised to this power.

Public
perlinScale

Perlin noise scale.

Public
prefab

Prefab to use.

Public
random

Multiply by [random].

Public
singleFixed

If checked, a single object will be created in the center of each tile.

Public