A* Pathfinding Project  4.1.20
The A* Pathfinding Project for Unity 3D
PathUtilities Member List

This is the complete list of members for PathUtilities, including all inherited members.

BFS(GraphNode seed, int depth, int tagMask=-1, System.Func< GraphNode, bool > filter=null)PathUtilitiesstatic
BFSMapPathUtilitiesprivatestatic
BFSQueuePathUtilitiesprivatestatic
GetPointsAroundPoint(Vector3 center, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius)PathUtilitiesstatic
GetPointsAroundPointWorld(Vector3 p, IRaycastableGraph g, List< Vector3 > previousPoints, float radius, float clearanceRadius)PathUtilitiesstatic
GetPointsOnNodes(List< GraphNode > nodes, int count, float clearanceRadius=0)PathUtilitiesstatic
GetReachableNodes(GraphNode seed, int tagMask=-1, System.Func< GraphNode, bool > filter=null)PathUtilitiesstatic
GetSpiralPoints(int count, float clearance)PathUtilitiesstatic
InvoluteOfCircle(float a, float t)PathUtilitiesprivatestatic
IsPathPossible(GraphNode node1, GraphNode node2)PathUtilitiesstatic
IsPathPossible(List< GraphNode > nodes)PathUtilitiesstatic
IsPathPossible(List< GraphNode > nodes, int tagMask)PathUtilitiesstatic