A* Pathfinding Project  4.1.1
The A* Pathfinding Project for Unity 3D
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NavGraph Member List

This is the complete list of members for NavGraph, including all inherited members.

activeNavGraph
CountNodes()NavGraphvirtual
DeserializeExtraInfo(GraphSerializationContext ctx)NavGraphprotectedvirtual
DeserializeExtraInfo(GraphSerializationContext ctx)NavGraphprivate
DeserializeSettingsCompatibility(GraphSerializationContext ctx)NavGraphprotectedvirtual
DeserializeSettingsCompatibility(GraphSerializationContext ctx)NavGraphprivate
DestroyAllNodes()NavGraphprotectedvirtual
DestroyAllNodes()NavGraphprivate
drawGizmosNavGraph
DrawUnwalkableNodes(float size)NavGraphprotected
existsNavGraphpackage
GetNearest(Vector3 position)NavGraph
GetNearest(Vector3 position, NNConstraint constraint)NavGraph
GetNearest(Vector3 position, NNConstraint constraint, GraphNode hint)NavGraphvirtual
GetNearestForce(Vector3 position, NNConstraint constraint)NavGraphvirtual
GetNodes(System.Func< GraphNode, bool > action)NavGraph
GetNodes(System.Action< GraphNode > action)NavGraphpure virtual
graphIndexNavGraph
guidNavGraph
infoScreenOpenNavGraph
initialPenaltyNavGraph
inverseMatrixNavGraph
matrixNavGraph
nameNavGraph
OnDestroy()NavGraphprotectedvirtual
OnDestroy()NavGraphprivate
OnDrawGizmos(RetainedGizmos gizmos, bool drawNodes)NavGraphvirtual
openNavGraph
PostDeserialization(GraphSerializationContext ctx)NavGraphprotectedvirtual
PostDeserialization(GraphSerializationContext ctx)NavGraphprivate
RelocateNodes(Matrix4x4 oldMatrix, Matrix4x4 newMatrix)NavGraph
RelocateNodes(Matrix4x4 deltaMatrix)NavGraphvirtual
Scan()NavGraph
ScanGraph()NavGraph
ScanInternal()NavGraphprotectedpure virtual
ScanInternal()NavGraphprivate
SerializeExtraInfo(GraphSerializationContext ctx)NavGraphprotectedvirtual
SerializeExtraInfo(GraphSerializationContext ctx)NavGraphprivate
SetMatrix(Matrix4x4 m)NavGraph