A* Pathfinding Project
4.1.19
The A* Pathfinding Project for Unity 3D

Interface for something that holds a triangle based navmesh. More...
Interface for something that holds a triangle based navmesh.
Public Member Functions  
void  GetTileCoordinates (int tileIndex, out int x, out int z) 
Transforms coordinates from graph space to world space. More...  
Int3  GetVertex (int i) 
Position of vertex number i in the world. More...  
int  GetVertexArrayIndex (int index) 
Int3  GetVertexInGraphSpace (int i) 
Position of vertex number i in coordinates local to the graph. More...  
Public Member Functions inherited from INavmesh  
void  GetNodes (System.Action< GraphNode > del) 
Additional Inherited Members  
Properties inherited from ITransformedGraph  
GraphTransform  transform [get] 
void GetTileCoordinates  (  int  tileIndex, 
out int  x,  
out int  z  
) 
Transforms coordinates from graph space to world space.
Implemented in NavmeshBase, and NavmeshTile.
Int3 GetVertex  (  int  i  ) 
Position of vertex number i in the world.
Implemented in NavmeshBase, and NavmeshTile.
int GetVertexArrayIndex  (  int  index  ) 
Implemented in NavmeshBase, and NavmeshTile.
Int3 GetVertexInGraphSpace  (  int  i  ) 
Position of vertex number i in coordinates local to the graph.
The up direction is always the +Y axis for these coordinates.
Implemented in NavmeshBase, and NavmeshTile.